Blog¶
Welcome to my blog where I share my experiences and learnings in graphics programming and systems development.
Latest Articles¶
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Getting Started with Vulkan Driver Development
A practical guide to building a Vulkan ICD from scratch, covering loader integration, dispatch chains, and command execution.
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Deep dive into memory allocation, TLSF allocator, and VkBuffer/VkImage implementation in my CPU-based Vulkan driver.
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A drop-in solution for per-application GPU selection in OpenGL, solving the multi-GPU problem without code changes.