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Blog

Welcome to my blog where I share my experiences and learnings in graphics programming and systems development.

Latest Articles

  • Getting Started with Vulkan Driver Development


    A practical guide to building a Vulkan ICD from scratch, covering loader integration, dispatch chains, and command execution.

  • Memory Management in Vkd


    Deep dive into memory allocation, TLSF allocator, and VkBuffer/VkImage implementation in my CPU-based Vulkan driver.

  • GLGpuSelect


    A drop-in solution for per-application GPU selection in OpenGL, solving the multi-GPU problem without code changes.